Submissions of papers for oral and poster presentations covering all aspects of Computer Graphics and Virtuality are welcome from scientists, engineers, researchers and practitioners world-wide. We are striving to ensure the broadest possible coverage of recent advances. In order for the scientific committee to develop appropriate oral and poster sessions for the program, we strongly encourage you to submit your abstract or full paper online.
Track 1: 3D Modeling & Geometry Processing
Neural Radiance Fields (NeRF) and Implicit Reconstruction
3D Gaussian Splatting (3D GS) and Point Cloud Processing
Geometric Deep Learning and Mesh Optimization
Multi-modal 3D Reconstruction
Inverse Modeling and Parameter Estimation
Large-Scale Scene and Urban-Level Modeling
Virtual Human and Digital Twin Modeling
Track 2: High-Performance Rendering & Photorealism
Real-Time Ray Tracing and Hybrid Rendering
Physically Based Rendering (PBR) and Material Editing
Neural Rendering and AI Acceleration
Volume Rendering and Atmospheric Effects
Mobile/Low-Power Rendering
Immersive Projection and Display Technology
Track 3: Immersive Interaction & XR Technology
Multi-Modal Interaction and Haptic
Feedback
Avatar and Embodied Perception
Multi-User Collaboration and Distributed XR
XR Perception and Comfort Optimization
3D User Interface (3DUI) and Interaction Metaphors
Tracking and Sensing Technology
XR Ethics and Security
Track 4: AI Graphics & Visualization Applications
AIGC and 3D Content Generation
Application of Multi-Modal Large Models in Computer Graphics
Scientific and Big Data Visualization
Image/Video Processing and Enhancement
Applications of Computer Graphics in Autonomous Driving/Robotics
Digital Cultural Heritage and Virtual Museums
Educational and Medical Simulation Applications
