Submissions of papers for oral and poster presentations covering all aspects of Computer Graphics and Virtuality are welcome from scientists, engineers, researchers and practitioners world-wide. We are striving to ensure the broadest possible coverage of recent advances. In order for the scientific committee to develop appropriate oral and poster sessions for the program, we strongly encourage you to submit your abstract or full paper online.
Computer Graphics
Images processing and computer vision
Rendering including real-time rendering,illumination, photo-realistic graphics
Computational photography
Graphics hardware, GPU, and hardware-related techniques
Image-based computer graphics
Geometric modeling, CAD, Simulation, Computer animation
image processing
Geometric data processing, GIS, BigData modeling and processing
Segmentation, Object Retrieval
Information visualization
Computer graphics and visualization
Scientific visualization, massive and bigData visualization
Computer vision
Virtual reality environments / augmented reality / mixed reality
Image scanning, display and printing
Volume graphics, semi-transparent media
Machine learning, computer graphics, biological vision
User interface design, and human-computer interaction, and advanced interaction
Storage and retrieval
Tracking and sensing
Input devices for VR/AR/MR
Advanced display technology
Immersive projection technology
Haptics, audio, and other non-visual interfaces
Modeling and simulation
Computer graphics techniques for VR/AR/MR
Virtual humans and avatars
Multi-user and distributed VR/AR/MR
VR systems and toolkits
Locomotion and navigation in virtual environments
User studies and evaluation
Perception, presence, virtual embodiment, and cognition
Teleoperation and telepresence
Applications of VR/AR/MR
Ethical issues in VR/AR/MR
Interactive storytelling in 360° videos
3D interaction for VR/AR/MR
3DUI metaphors for VR/AR/MR
Mobile, Desktop or Hybrid 3DUIs
Non-fatiguing 3DUIs
Evaluation methods for 3DUIs
Empirical studies of 3DUIs
Applications of 3DUIs: Games, entertainment, CAD, education, etc.